#include "nb_response.h"

NB_Response::NB_Response()
{
}

void NB_Response::Send(char buffer[], int len)
{
}

void NB_Response::Destroy()
{
	if(m_lpMsg != NULL)
	{
		closesocket(m_lpMsg->socket);
		m_lpMsgManager->Free(m_lpMsg);
	}
}